Having an intuitive UI is a top goal for every design project, yet few people have a strong understanding of what this concept means.
In this talk, you will learn exactly what it means for a UI to be intuitive with:
- A practical definition
- The attributes required for interactions and task flows to be intuitive
- The levels of intuitiveness
- When it’s acceptable for UIs to not be intuitive
- Making mobile UIs intuitive
- A simple way to evaluate your own designs for intuitiveness
In the end, you will learn how to help your team design UIs that are more self-explanatory and require less training and documentation. Join & RSVP
Everett McKay is Principal of UX Design Edge, a user experience design training and consulting company for mobile, web, and desktop applications. He has been teaching UX design to software professionals since 2003 and has delivered design workshops to an international audience that includes Europe, Asia, South America, and Africa. Everett is author of "UI is Communication: How to design intuitive, user-centered user interfaces by focusing on effective communication", published by Morgan Kaufmann. While at Microsoft, he was responsible for writing and evangelizing the Windows User Experience Guidelines.